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/vr/ - Retro Games

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>> No.7339143 [View]
File: 1.26 MB, 1920x1080, fun with guns.png [View same] [iqdb] [saucenao] [google]
7339143

I created a dehacked weapons mod. This is my attempt to create a set of weapons that I would use if I made a map set, inspired by Valiant and Antaresian Reliquary and others. Here it is if anyone wants to test it out. It uses extended dehacked so it "only" runs in Crispy Doom, PrBoom 2.5.1.7, DSDA-Doom, Eternity, GZDoom, and Doom Retro. I'm posting it here in case anyone has any ideas on how to improve it

https://litter.catbox.moe/1rjwoh.zip

2-Eviternity Pistol- fires fast and the sprites are low so the muzzle flash isn't in the center of the screen. Only difference between this version and Eviternity's is Eviternity's skips the refire state so it's 100% accurate, but I don't think a pistol should have perfect accuracy so I didn't do that.
3-Faster Shotgun- The Quake3 shotgun sound coincidentally lines up perfectly with the racking sprites, so I only reduced the frames at the very end to squeeze out a little more speed from the shotgun
3-VSmooth.wad SSG- The Doom2 SSG is already very strong so it's unchanged, aside from vsmooth.wad weapon animations and perk's hi-res sfx
4-Valiant Super Chaingun- The coolest one by far. Same as Valiant except the muzzle flash only lasts one frame to give the feel of incredible rapid fire, and it has some extra cooldown sprites
5-Faster rockets- Rockets move a little faster like in Antaresian Reliquary, and emit a smoke trail (inspired by 2048 Units of /vr/), but the rate of fire is unchanged
6-Antaresian Reliquary Plasma Gun- plasma gun shoots twice as slow, but base damage is increased from 5 to 12. Plasma balls travel faster. Arachnotron projectiles unchanged.
7-Unmaker- BFG behaves the same, but uses unmaker sprites, and D4V sounds

There are also the custom monsters I was working on. They can be accessed in the editor by placing things 99-105

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