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>> No.5747783 [View]
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5747783

>>5746819
FFT>>>6=7>4>3>5>8>>>>>>>>>>>>>>>>>>>1>2

>> No.5584901 [View]
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5584901

>>5584893
>youre trolling!!
just stop; you sound dumb
>famicom wars useless outside MP
untrue
>maximum carnage is bad because i couldn't mash my through it like SoR
you do you bro.

>> No.5526703 [View]
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5526703

>>5525521
To be fair most bosses usually have an additional status they're weak to. Cúchulainn for example is susceptible to don't move/immoblize. Making Mustadio or a Time Mage deadly effective in reducing his ability to inflict the party with the various status effects he uses. Another thing to consider is that no enemy in the game is immune to having their stats lowered. This makes the Knight skillset really effective when you can cut a Boss' turns down by a 5th or more by just hitting them with a speed break. You can even go to am extreme and paralyze them indefinitely if you get them to 1 speed and hit them with slow. Not that you'd need to go that far for any of the battles in the game, but, there's a neat synergy there I usually see most players ignore.

>> No.3608340 [View]
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[ERROR]

>>3608331
Well what makes a good map, lets discuss that? What features make a map good vs makes it bad? Does it need a puzzle to be a good map? I'm just curious to what you think.

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