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>> No.3346542 [View]
File: 212 KB, 1090x468, The Focus.png [View same] [iqdb] [saucenao] [google]
3346542

I recently looked through some of my old maps I made around two years ago and I've been thinking of getting back into mapping, so I thought I'd share this small map-pack I had worked on so I could get some thoughts and criticisms before jumping back into mapping in general. These were originally done with ZDoom, but after playing through them in GZDoom they all seem to work out just fine.

https://mega.nz/#!EdUi1DZZ!b8PzQyvP68Cx8goAnczaQBn3fvsbeV797lAI_iEjJYM

>Each map is based on the original D2 map names (Entryway, Underhalls, The Gauntlet, The Focus)
>Each map is balanced for pistol start, and pickups/enemies/secrets vary according to difficulty (balance between health and ammo pickups changes between easy/normal/hard; UV may be tight on HP if you don't find some of the secrets)
>Also they've got DM set ups just cause, but they're not really good for DM
The first two maps are a bit "eh" in my opinion, but I consider 03 and 04 to be two of my best maps. The main two areas I'm looking for criticism with are level design and difficulty, focusing on whether or not the level design was fun, interesting, and overall good. The difficulty is meant to be "fun but keeping you on edge, with better rewards for higher difficulties", so I'm hoping I did that well.
And side note: maps 05 and 08 are unfinished and don't have much to them, I left them in just if anyone liked checking out unfinished maps and such, and map 29 is a touch-up of an older map I had made in an older (and much shittier) map pack. 29 is a bit stupidly difficult with some of the tasks you need to pull off, I liked the concept of the map and wanted to try and spruce it up to reuse it, but it may need more reworking.
Thanks to anyone that happens to play these.

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