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>> No.4768349 [View]
File: 1.15 MB, 320x200, Blood voxels 2.webm [View same] [iqdb] [saucenao] [google]
4768349

just tried BloodGDX for the first time. is there any way to disable the cubic voxels? I prefer the flat rectangular voxels of the original.

flat voxels make the models look like pixel art in 3d. cubic voxels make them look like some dumb modern indie game. if I can't play with flat voxels, I'm afraid it's a deal breaker.

>> No.4671391 [View]
File: 1.15 MB, 320x200, Blood voxels 2.webm [View same] [iqdb] [saucenao] [google]
4671391

>> No.4660807 [View]
File: 1.15 MB, 320x200, Blood voxels 2.webm [View same] [iqdb] [saucenao] [google]
4660807

>> No.4658957 [View]
File: 1.15 MB, 320x200, Blood voxels 2.webm [View same] [iqdb] [saucenao] [google]
4658957

>>4658860
most indieshits today draw voxels as 3d cubes, and to be honest, I think that looks like shit. sadly, even Silverman himself chose cubic voxels for his new and improved voxel engine.

in the Build engine, the voxels were drawn as rectangles that were always facing the camera. this resulted in a more "organic" feel than the cubes. it gave the impression that each voxel was a pixel in a 2d picture, which gave the models the character of "3d pixel art".

webm related clearly shows the "rectangular" voxels of the Build engine.
for a demonstration of the cubic voxels, you might want to check out the demos for Silverman's new voxel engine:
http://advsys.net/ken/voxlap.htm

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