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/vr/ - Retro Games

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>> No.9095797 [View]
File: 376 KB, 1280x960, 1635969114494.png [View same] [iqdb] [saucenao] [google]
9095797

>>9094275
you can change pixel density in unreal so I don't think playing without filters is the way to go

>> No.7955284 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
7955284

>>7955038
I wish I had MML on the n64 so I could see what this screenshit looks like when you turn off both the software and hardware blurr effects that gets applied to every game.

>> No.7782113 [View]
File: 376 KB, 1280x960, 9845984498.png [View same] [iqdb] [saucenao] [google]
7782113

>>7781905
Agreed.

>> No.7771906 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
7771906

>>7771897
>N64 games would look great if it wasn't for the bilinear filtering.

>> No.7758451 [View]
File: 376 KB, 1280x960, 56165165.png [View same] [iqdb] [saucenao] [google]
7758451

>>7758426
If you think this looks good, then you've been watching too many JAVs.

>> No.6678785 [View]
File: 376 KB, 1280x960, bilinear.png [View same] [iqdb] [saucenao] [google]
6678785

>>6678590
>Haha bilinear interpolation bad xD
You revisionists are a cancer upon this world. Texture filtering was a huge fucking deal that not everyone had the luxury to enjoy. Huge squares everywhere do not constitute sharpness and detail.

>> No.6384798 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
6384798

>>6384579
Except it does, because you're having dot-crawl and other CRT artifacts ontop of whatever texture filtering you're doing. Just looking at that example the linear filtering has way less contrast than the nearest so it likely impacts how the CRT draws them. The N64 just had such low res textures that a CRT alone isn't enough to pretty it up (pic related). Maybe someone can make a comparison of how CRT's handle the different textures for a more scientific example.

>> No.6372087 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
6372087

Would the hipsters removing antialiasing and the dither filter (they can never tell these apart or understand what they actually do by the way!) also do pic related if they could?

>> No.6127039 [View]
File: 376 KB, 1280x960, 1443422370576.png [View same] [iqdb] [saucenao] [google]
6127039

>>6127029
Which part are you confused about?

>> No.6104047 [View]
File: 376 KB, 1280x960, 1.png [View same] [iqdb] [saucenao] [google]
6104047

Honestly, the N64 would have been a lot better if it didn't force AA and bilinear filter.

Developers ended covering shitty and lazy texture work with blurriness all over the place. Pic related. With sharp pixels visible, the devs would have to take extra care of the final look of the texture work.

The AA of the N64 was pretty rough anyways with jaggies still visible.

>> No.5908417 [View]
File: 376 KB, 1280x960, 1559030221735.png [View same] [iqdb] [saucenao] [google]
5908417

No fucking way...

>> No.5770548 [View]
File: 376 KB, 1280x960, 07084CBA-D678-4281-B5B3-F2127B048D52.png [View same] [iqdb] [saucenao] [google]
5770548

>>5770538
Find me a PS1 game with texture resolution that poor.

>> No.5252541 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
5252541

>> No.4803850 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
4803850

>>4803817
>With it off it has the crisp textures of the PSX

>> No.4654736 [View]
File: 376 KB, 1280x960, kokireeeeeee.png [View same] [iqdb] [saucenao] [google]
4654736

>>4654326
> Stencil texture resolution grossly mismatched with base texture's
> Eh, it will look ok with the bilinear filtering

N64 devs just didn't give a fuck

>> No.4150419 [View]
File: 376 KB, 1280x960, alKCKFT.png [View same] [iqdb] [saucenao] [google]
4150419

>>4150417
Actually meant to post this image for that post.

>> No.4112943 [View]
File: 376 KB, 1280x960, N64 without bilinear filtering.png [View same] [iqdb] [saucenao] [google]
4112943

>>4112890
>>4112894
Nigga, please. Conker was released long after the PS2 came out. It's arguably the best looking N64 game by far, yet not at all indicative of the general quality of games on that console.

I don't know what you mean by dither filter. I'm not aware of any N64 games that make use of a lot of dithering that would need to be filtered. Do you per chance mean the pixelated low resolution textures that had to be used because of the lack of space? They are not dithered, they are just pixelated because of the low resolution.

Bilinear filtering makes shit blurry, that's what it does. If you think it does not, please let me know what you think it does do instead. That should be funny. Maybe you have it confused with anisotropic filtering which makes shit less blurry when viewed at an angle in game.

>> No.2706562 [View]
File: 376 KB, 1280x960, ocarina of time unfiltered 2.png [View same] [iqdb] [saucenao] [google]
2706562

If you have 'em, post 'em. These are strangely satisfying to look at. I'll go first.

>> No.1353018 [View]
File: 376 KB, 1280x960, 1390285321737.png [View same] [iqdb] [saucenao] [google]
1353018

>>1353008
Oh yes, because point-sampling is always the answer.

>> No.906695 [View]
File: 376 KB, 1280x960, mupen64plus-ui-console 2013-04-10 18-09-29-82.png [View same] [iqdb] [saucenao] [google]
906695

It's interesting to see the results of kinda sorta reversing the roles of the PS1 and N64 when it comes to textures.

This is OoT with texture filtering forcefully turned off. You can see why it was very necessary to have it on. Fucking 4KB texture cache, man.

>> No.804718 [View]
File: 376 KB, 1280x960, mupen64plus-ui-console 2013-04-10 18-09-29-82.png [View same] [iqdb] [saucenao] [google]
804718

>>804706
Ah, thanks for bringing that up. The N64 also had built-in anti-aliasing, so that helped somewhat.

Really, the N64 was built for high-quality 3D graphics from the ground up. What dicked it over, and why some prefer the PS1's visuals over it, was the tiny texture cache which forced developers to rely way too much on texture filtering to hide how low res the textures really were. You may think it makes everything look too blurry, but I'd say the alternative (no filtering, as in pic related) would have been worse.

>> No.580113 [View]
File: 376 KB, 1280x960, mupen64plus-ui-console 2013-04-10 18-09-29-82.png [View same] [iqdb] [saucenao] [google]
580113

>>579458
Case in point.

>> No.536728 [View]
File: 376 KB, 1280x960, mupen64plus-ui-console 2013-04-10 18-09-29-82.png [View same] [iqdb] [saucenao] [google]
536728

In case any of you were wondering what OoT's textures actually look like beneath all the filtering.

>> No.520535 [View]
File: 376 KB, 1280x960, mupen64plus-ui-console 2013-04-10 18-09-29-82.png [View same] [iqdb] [saucenao] [google]
520535

>>520358
I assume you're talking about the blurry textures.

That's... kinda there for a reason.

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