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>> No.3985464 [View]
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3985464

I'm a huge idiot and write posts before getting to the bottom of the thread and realizing a new thread has been made. So!

>>3984303
A source port will likely take a very long time, since it would have to be heavily rewritten in something more platform independent - the game, as far as I can tell, was written in a bastardly combination of 68000 assembly and Blitz Basic.

I've put a non-zero amount of thought into a GZDoom remake... it probably won't happen, but I've been converting the assets from the source DPaint files, for a rainy day...

Yes, there is a Blake Stone source port - it's relatively feature-light, compared to, say, ECWolf, but it runs the game at higher resolutions with nicer controls, and that's all you need for now, really - http://bibendovsky.github.io/bstone/

>>3984378
Just getting something resembling Doom if you squint a bit running on an Amiga was a herculean feat, even as DOS PCs started venturing into Quake territory.

Ahoy has a pretty good video on the topic: https://www.youtube.com/watch?v=Tv6aJRGpz_A

>>3984865
I had a look at his Doomworld posts - looks like he contributed a map to Ultimate Doom In Name Only relatively recently.

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