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>> No.7865545 [View]
File: 382 KB, 1854x1080, mancubian.png [View same] [iqdb] [saucenao] [google]
7865545

>>7865309
"According to lindef" scrollers always go in the same direction as the line itself with the front of the line on to the right. So this one's going east to west. Since the trigger point on the player is in the center, it pushes them over the exit line as soon as they silently teleport in and kill themselves. It should also work with a walkover silent teleporter but the hit detection can be a bit iffy on older ports so you just gotta make sure the exit line, teleporter line/destination and scroller are perfectly parallel/ perpendicular like they are in the demo map. I like this solution because its really subtle.

>>7865475
This works well as far as vanilla compatible death exits go. but there's always a possibility the player might press use before the actual level end which would restart rather than go to the next map, which would really suck if you were right at the end. The death exits from valiant actually have a special message most people never see just in case they somehow fail. I don't know under what circumstances they actually would break but it's a nice consideration.

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