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>> No.5978190 [View]
File: 57 KB, 470x353, 59127adbae653adfb007b2f2.jpg [View same] [iqdb] [saucenao] [google]
5978190

>>5977637
You want to know what rabid fandom is?
Try pic related then
Those roads and flags everyone defense with such passion? They exist, because the programmers realised having workers just move goods around in such quantity as the game requires wouldn't work on Amiga (for which the first game was written), so they've created a "limit" on how much shit can be moved at once.
So when the hardware finally allowed to move goods freely with just swarm of workers carrying shit and your biggest limitation being the actual efficiency of your settlement, rather than road connections, fandom throw a collective fit. Never mind 3 and 4 are an improvement in Every. Single. Fucking. Way. For its most rabid fans removal of the road system meant the game was ruined forever, gay and unplayable.
Did I mention there are only 18 maps in total in Settlers 2 and they all require autistically following the exact same moves, in exact same time, or you get fucked by AI?
And how resources are going to just disappear upon capturing enemy terrain? And how there are no speed settings, unless you outright cheat, so a basic map is going to take you 12-15 hours and if you fuck up, you have to repeat past 4-5 hours each and every time, because hey, we are super-slow game.
It's not comfy. It's just boring. 3 and 4 fixed the game, yet got shat upon, so the studio released 5, which was just AoE clone and the series was forever destroyed. And they only recovered by re-releasing Settlers 2 10th anniversary game, which was same shit, but in 3D.
Thanks, vocal minority fandom!

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