[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2313458 [View]
File: 1.13 MB, 2560x1920, Zoom out.jpg [View same] [iqdb] [saucenao] [google]
2313458

>>2313453
and the final Zoom out.

I should also point out that not all Genesis or mega Drive models did the rainbow effect. I believe that was a byproduct of certain composite encoders on different models. >>2313184

sonic 1 uses blending effects for its waterfalls, the shield, and the giant glass cylinders in the marble garden zone.

nothing else really seems take advantage of it, but I haven't played through the game in a long time.


>Early games like Super Mario World used .
The water in like... the first water level did that.

yeah I just checked that, with my copy. kind of disappointing because I originally thought that was Super Nintendo using its "superior" video hardware for a real transparency effect.

I'm starting to think we didn't have real sprite transparency until the PlayStation era. ( Sega Saturn didn't have real sprite transparency either, that's why people complain about them using dithering in Symphony of the night)

Navigation
View posts[+24][+48][+96]