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/vr/ - Retro Games

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>> No.2472168 [View]
File: 1.54 MB, 1016x793, Spider wheel.png [View same] [iqdb] [saucenao] [google]
2472168

>>2471669
>accurate to the millimeter
I remember we had 2 documentaries posted, one about B&M production and one about that big inverted boomerang.
B&M actually used measuring systems while Vekoma just put plumb bobs on the track pieces and compared it with markings drawn on the factory floor.

>>2471024
The 3D models in RCT3 fall into the uncanny valley for me. It's fixable with CSOs, but I rather compare the bare games.
The collision detection is bad. Being unable to put a wall next to a path on the same tile is impossible even with a modified configuration file. Again this does not go for CSOs.
The prethemed rides are also something I don't realy enjoy. This goes for the RCT2 expansions as well.
Pic related Is the best I could do with normal RCT3 scenery and a modified config file.

>> No.2275797 [View]
File: 1.54 MB, 1016x793, Spider wheel.png [View same] [iqdb] [saucenao] [google]
2275797

I tried to make something acceptable looking in RCT3 without CSOs

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