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/vr/ - Retro Games

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>> No.9381659 [View]
File: 273 KB, 1602x1000, 7f353148-42c0-11e6-9023-dbaf074bc933.png [View same] [iqdb] [saucenao] [google]
9381659

>>9381514
RetroArch uses a concept that they call retropad, which is a virtual controller that you assign your actual controllers' buttons to. Scroll down to the bottom of https://docs.libretro.com/library/genesis_plus_gx/ to see an example of how Sega controllers are set up. It's kind of autistic but it works well enough for most types of controllers.

>> No.6245125 [View]
File: 273 KB, 1602x1000, psx.png [View same] [iqdb] [saucenao] [google]
6245125

>>6245081
That just furthers proves my point, even the PS controller is mapped according to SNES standards. In any multiplat game cross on a dualshock would do the same as the A button on an xbox controller, circle would be B, square would be X and triangle would be Y.

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