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/vr/ - Retro Games

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>> No.1472098 [View]
File: 160 KB, 640x480, pcqj[1].png [View same] [iqdb] [saucenao] [google]
1472098

Yet another brand new map for Pirate Doom; it's like they never seem to end!

http://forum.zdoom.org/viewtopic.php?f=19&t=32674

Also a reminder that this thing was a Cacoward winner, so it's a must check

>> No.1094326 [View]
File: 160 KB, 640x480, pcqj[1].png [View same] [iqdb] [saucenao] [google]
1094326

fucking Pirate Doom, of all things, got an extra update

http://forum.zdoom.org/viewtopic.php?p=711980#p711980

- An extra map, "Stronghold" (plays on slot 53)
- key sprites replaced
- "Trezer Cove": red card added for tracking purposes only (gameplay is unchanged)
- "Battleships!": difficulty tuned down, player is no longer slowed down while holding cannons; ships are closer
- "Lost City": 1 music replaced
- "Where Evil Pirates Fall": cut to the boss battle only; name changed to "Hot Winds o' Hell"
- "Grog Factory": most stock Doom textures replaced.
- end music replaced
- minor texture changes and bug fixing overall

>> No.1048340 [View]
File: 160 KB, 640x480, pcqj[1].png [View same] [iqdb] [saucenao] [google]
1048340

AT LAST

PIRATE DOOM IS DONE

http://forum.zdoom.org/viewtopic.php?p=707611#p707611
http://www.confrariadacosta.com.br/piratedoom/PirateDoom.zip

I swear, if this thing doesn't win a Cacoward...

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