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>> No.1977275 [View]
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1977275

>>1971030
Reposting this on the off chance the map author didn't see this the first time:
I played through it. They're nice maps, and detailed enough that it felt like I was playing a build engine game instead of idtech1, but not overly detailed like some maps are. I didn't mind the gameplay tweaks, except for the lost souls dodging rockets like they're fucking Neo. I wouldn't mind playing a couple more maps like this.

There are a few mis-aligned textures on the second map, as well as the exit on the first. See attached images 1-3 for examples. The circled imp in pic 4 is too close to the torch and can't move (UV difficulty), so you might want to move him just a little bit. The 5th image show a texture oddity when you raise the nukage after the archvile appears - you might want to change that to nukage fall texture or else alter the geometry to add a lip or slightly raised pipe or something to separate the red area from the green. Finally, the last picture (6) shows how the fence texture just cuts off. This looks odd, and would look better with a small post attached to it. Overall, a pretty solid pair of maps.


Also, the sliding glass doors on the first map make a silly sounding dripping sound that doesn't quite fit the tone of the map. I think a change might be an improvement.

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