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>> No.3981327 [View]
File: 2.77 MB, 1280x720, reload_queue_test.webm [View same] [iqdb] [saucenao] [google]
3981327

You know why weapons with reloading suck ass in doom? You cant press reload button before the shot animation is finished like you do in modern games

so i wrote a little acs that does it more like modern games do it, but you still have to add

TNT1 A 0 ACS_NamedExecuteWithResult("CheckReloadButton",1)

at the start of the "Fire" state and a

TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("WasReloadPressed") == 1,"Reload")

at the start of the "Ready" state for the weapons you use.

https://drive.google.com/open?id=0B2IErgIQg4pkUTRuXzVTNjM1dXM

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