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>> No.4698440 [View]
File: 414 KB, 1600x568, twice the resolution bro, who cares about making it actually count.png [View same] [iqdb] [saucenao] [google]
4698440

>>4698391
To mention a few things.

The 'high resolution' sprites are also kind of an abysmal design decision. They're larger, and ostensibly more detailed, but they're HORRIBLY put together. Cheap hacks that you can get away with in low resolutions will look absolutely glaring in high resolutions, things like a soldier tucking his rifle into his armpit and somehow pulling the trigger.

If you're going to make a "sellingpoint" out of making high resolution graphics, then put the effort in to make them good, if you're just gonna phone it in and just do rough and dirty hacks, why even do it? It'll just look bad instead. BOA would look MUCH better sticking to normal resolution.

>> No.4102919 [View]
File: 414 KB, 1600x568, twice the resolution bro, who cares about making it actually count.png [View same] [iqdb] [saucenao] [google]
4102919

>>4102889
One of the big issues is how many are biting off way more than they can chew, nobody ever says "Oh, let's just make a cool spriteset at double the resolution", it's always fucking 4x, 6x or even 8x, which progressively and exponentially means more and more work to be done to make it not look like fucking shit.

I mean painting sprites (or even just repainting existing ones) at that scale, that's a lot of work, so I'm figuring someone takes SPOSA1 and actually goes through with making a high definition version of that sprite (baldie with the shotgun), I've seen some that actually look pretty good, but then they stand back and realize, "Oh shit, there's like 48 more of these frames I gotta do, and that's just for one monster!"

Thus many start thinking of ways to try to effectivize the process somehow, often leading to ugly and horrible shortcuts, which would have been ok at the small and low resolution graphics usually seen in Doom (it'd often be easy to even just edit it to look ok), but which become *HORRIBLY* fucking obvious and glaring when you do it in high-definition, and comically missing the point of doing a large and detailed sprite, since you're literally no longer paying attention to detail.
In the latest release of Blade Of Agony, they had a bunch of higher resolution graphics for (most of) the enemies, and good god does it look bad, not only are the sets full of issues like pic related, but it's also all alongside regular resolution sprites and graphics (there's even a mix of high res and low res in some sprites), which ends up clashing and glaring badly.

You really need a lot of dedication, skill, time and endurance to make a full set of high definition sprites, and also to make them look good and consistent, and most just don't have the drive or energy to do it, even people who are otherwise very talented.

>> No.4053503 [View]
File: 414 KB, 1600x568, twice the resolution bro, who cares about making it actually count.png [View same] [iqdb] [saucenao] [google]
4053503

I'm sorry but this really just bothers me a lot.

Why tout high resolution sprites if they look worse than the originals?

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