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/vr/ - Retro Games

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>> No.5301181 [DELETED]  [View]
File: 417 KB, 640x360, Samus blink.gif [View same] [iqdb] [saucenao] [google]
5301181

I'm stuck in the Phazon mines in Metroid Prime, and I recognize its use of the Metroidvania tropes, but the 3D controls make it feel so clunky. I've been trying to finish the game since 2011 and I'm not sure if I care enough.

In all my years of gaming, the only Metroid games I have finished were all 2D, save for Other M. It just feels right that way.

>> No.5120613 [View]
File: 417 KB, 640x360, Samus blink.gif [View same] [iqdb] [saucenao] [google]
5120613

>>5120454
>Because it has impeccable controls and level design. 99% of studios who make metroid clones do not understand level design.

OP here. That's what I dislike most about Axiom Verge.

It feels like the only mechanics indies really focus on emulating are making expansions hard to find, creating bullet sponge enemies and bosses, and constantly teasing you with closed off areas.

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