[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3152621 [View]
File: 675 KB, 200x150, 1392352228500.gif [View same] [iqdb] [saucenao] [google]
3152621

>all this meming

>> No.2369294 [View]
File: 675 KB, 200x150, 1397350406488.gif [View same] [iqdb] [saucenao] [google]
2369294

>>2368845

>> No.2360642 [View]
File: 675 KB, 200x150, 1395416866215.gif [View same] [iqdb] [saucenao] [google]
2360642

One of my main problems with "retro inspired games" like the one for Angry Video Game Nerd and that River City Ransom reboot was that they claim that they're 8-bit reimaginings, when they look like something that could easily pass for an early turbografx-16 or Sega Genesis game. I'm aware that it's boaderline autistic of me of me to say something like that, but is it too much to ask for something that's inspired by the era to be held to the same limitations of the era? Because the only game so far that I've actually seen go out of it's way to do that is MURI.

Also, don't use crude as fuck and embrassingly godawful pixels as a crutch to accentuate your free-form, 2deep4u vidya when could have hired a decent at best pixel artist like the one Jontron has for mere peanuts. I'll be damned if I see pixel art go the way of Airbrush art where it's only used at flea markets for make-shift apparel for poor white trash

>> No.2304373 [View]
File: 675 KB, 200x150, 1392352228500.gif [View same] [iqdb] [saucenao] [google]
2304373

>>2304208
Mario All stars used the Super Mario World engine. This is common knowledge.
https://tcrf.net/Super_Mario_All-Stars
>Leftovers from Super Mario World are present in the ROM, including Yoshi's sounds.

>> No.1597489 [View]
File: 675 KB, 200x150, 1388975226178.gif [View same] [iqdb] [saucenao] [google]
1597489

>>1597335
No.

Navigation
View posts[+24][+48][+96]