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/vr/ - Retro Games

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>> No.2843003 [View]
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2843003

>>2842952
Ridiculously hard to see due to the slanted hole's textures lining up with the wall around it.

Tunnel switches (and shootable switches in general) are fine if the hole is in a direction or area the player wouldn't usually pay attention to during gameplay, for example outside the play area, around a corner or near the ceiling.
Tunnel switches are not fine if they require the player to sit on an exact 8 pixel thick line and face the correct angle in some obscure spot in a room.

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