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>> No.7763091 [View]
File: 2.87 MB, 240x160, Climax Too Fast.webm [View same] [iqdb] [saucenao] [google]
7763091

>>7763034
Thanks, it's not an ideal process as I'm most likely only tweaking a function value, using the Real-Time Corruptor makes it pretty easy to observe what changes to the ROM binary will do because it immediately loads the result in Bizhawk without the need to restart the emulator or load a savestate.

In GP Legend, I also found a 16 bit address B84 that'll control the minimap flicker before a training race starts, but due to the nature of how the game's flickering animation starts "off/on/off/on...", setting the flickering rate to zero results in always off, rather than desired always on.

>>7763062
Like I said, no fucking idea what I'm doing.
Real-time corruptor is intended to corrupt ROMs or memory to produce entertaining effects, which I sometimes do for laughs.
I ended up producing one weird-ass effect in Climax by writing 2C599553 to address BE0, that seems to uncap the frame rate and make the game run far faster than it should.
No idea how it's not crashing, but it makes me wanna try it on real hardware.

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