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/vr/ - Retro Games

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>> No.5443392 [View]
File: 96 KB, 640x400, if only you knew hexen.png [View same] [iqdb] [saucenao] [google]
5443392

>>5443385
> quake 3 isnt retro
> it came out in 1999

>> No.4830265 [View]
File: 96 KB, 640x400, if only you knew hexen.png [View same] [iqdb] [saucenao] [google]
4830265

>>4830189
>>4830253
its quite a leap to believe that I was that guy
but it is correct because I was that guy who was suggesting the doom/quake damage conversion ratios

damaging stuff is a really complex thing to balance, but I have my own take on how things ought to be approached

I made up a concept design years ago for an xcom clone and after doing a fair amount of research I learned some things. For that design I approached the subject of damage in a kinda realistic manner and I wanted to make sure that the weapons were as much reality based as possible rather than giving them arbitrary numbers. The way I chose to Balance the game, ie- the unrealistic aspects of what makes a game compared to a simulation - was to focus on the Armor and its damage reduction values as being the lifeline that the soldiers would have since their vital stats wouldnt be anything more than you might expect someone to actually have.

So I tend to side on the realism and equivalency aspect of things, and apply the actual Balance in another way that might not be immediately apparent. Long time ago that dude suggested what if the RL actually just fired explosive fireballs, having played Blood for the first time recently he must have been describing the Napalm Launcher as an example. But even that could be assessed for its effectiveness against targets and how much area it covers, it was a bad example for him to have used since its a different damage type and thats comparing apples to oranges.

But if you can figure out how effective a Molotov Cocktail is then something like the Napalm Launcher from Blood could be assessed accurately by scaling up a Molotov. It may do more with what it has available but even the higher efficiency of it is an factor that can be tracked.

> Two similarly matched characters, Doomguy and Ranger, can both carry 100 rockets. With a slew of other weapons and ammo. Its fair to see that those rockets are likely comparable to each other.

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