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/vr/ - Retro Games

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>> No.4944138 [View]
File: 1.23 MB, 1920x1080, highlands.jpg [View same] [iqdb] [saucenao] [google]
4944138

And since there's apparently a HotA artist lurking in these threads I guess I'll talk about Highlands a bit more. One thing I absolutely hate about H3 is how drab and dark its color pallete is compared to H2 and H4. It's just so dark. Why did it have to be dark? With Highlands, they used much brighter shades of green and even mountains and flowers look a lot more distinct and vibrant than what passes for obstacles in native grass terrain. I understand why the dev team behind H3 chose to make impassable obstacles basically blend in with the environment, but combined with the overall darker pallete of the game, boy do they look boring. This new terrain however singlehandedly brings the game closer to how H2 looked and how this game should really look, all without really cranking saturation knob that up high. So, whoever worked on this, mad props, that dude or dudette has a fantastic sense of color.

I wish the music track was a bit more interesting though

>> No.4495234 [View]
File: 1.23 MB, 1920x1080, highlands.jpg [View same] [iqdb] [saucenao] [google]
4495234

So this is pretty interesting. I feel that with this new ground type HotA accidentially created something that looks a lot closer to what the evolution of Heroes 2 would look like than anything else in Heroes 3 - the colors are much brighter, the battlefield is super nice to look at and the objects look softer.

Although in the end it does stand out quite a bit and so does its music track. Oh well.

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