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>> No.9019447 [View]
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9019447

>>9019365
Did we watch the same half-hour (2x ftw)? The versions look near-identical outside of some minor background details. Sonic's main sprite looks awful redrawn, but it's practical necessity as Sonic 2 GG kept the same sprite as MS and hurt the game. So yeah, more thought went into this port than subsequent conversions, but it's still nearly all downgrades across the board in things that matter. You can't even see the path to the sixth Emerald on GG and have to make a completely blind jump that's impossible to know unless you saw a guide, whereas on MS you can barely make something out and are rewarded for testing an observation. Anyway, no, GG was not that much more powerful, it's basically portable MS with increased color palette, but most games did not take advantage of that until Sega discontinued the mutiplatform approach and just focused on GG.
>>9017763
>Which ones?
Try the simplified Labyrinth layout for one.
>Having to wait until Robotnik comes down doesn't make the fight harder.
Yes it does because it makes you likelier to get caught off-guard by his one attack before enough hits.
>Dying on the waterfall part by falling on the pit because they forgot to make the screen scroll vertically down doesn't really make it harder, just glitchier.
Yeah that looks very intentional to me, the game showcases vertical scrolling in other areas, the game's giving you the illusion that Sonic was swept by the waterfall itself.
>better sound
Wow, that grainy one-sec imitation of the "Sega" chant is sure impressive.
>the version that Yuzo Koshiro personally worked on
Uh, no? He's credited in both versions and doesn't deny MS involvement in this interview. If another interview said "GG" then I'm sure it's because the MS versions weren't released in Japan until Virtual Console.

Anyway the definitive versions are probably the PC fan-reconstructions.
https://gamejolt.com/games/sonic-the-hedgehog-8-bit-remake/116582
https://gamejolt.com/games/SONIC2SMSREMAKE/597994

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