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/vr/ - Retro Games

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>> No.1759504 [View]
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1759504

>find badass gameplay mod (http://forum.zdoom.org/viewtopic.php?f=19&t=30206))
>You're a necromancer who raises corpses to fight by your side, and you get health through blood sacrifice of living monsters.
>I think it's the coolest fucking thing ever
>It breaks scripts in every grimdark gzDoom mapset I try to play it with.
>mfw

It's really frustrating. Sometimes keys won't open their designated doors with this mod, and sometimes scripted events just don't happen. (Completing outer maps won't open doors in a hub, walking into a specific spot should spawn monsters but doesn't, killing all mosnters won't necessarily unlock the door that should open when they die, etc.) In mods I know like the back of my hand, I can just turn on noclip for a second and bypass issues like this when I know how things are supposed to happen, but in a wad I'm not intimately familiar with, it's impossible to tell if I missed something through my own mistake or if a scripted event just didn't trigger without looking up a walkthrough, and I HATE doing that.

This is a shot in the dark, but has anyone had any similar experiences? Does anyone have any ideas for how to fix this? There are a shitload of .wads in the .pk3, and I know at least some of them only change aesthetics. Deleting noirpallette.wad made the colors normal again; could there be a player character/key replacement or something going on that could be deleted? Sorry for my ignorance.

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