[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1313431 [View]
File: 65 KB, 640x480, 1388758809846.png [View same] [iqdb] [saucenao] [google]
1313431

>>1313430

Either way, the project wont happen. I just want to work on smaller wads

>> No.1091616 [View]
File: 65 KB, 640x480, Screenshot_Doom_20120915_185352.png [View same] [iqdb] [saucenao] [google]
1091616

>>1091601

It will. Just testing a look before I animate.
It's only gonna contain the Imperium (guard, space marines, civilians) and Orks for the first game, but there's a lot of graphics thats need to be done. Thanks to 3D floors I can create 40k scenery which couldn't be done before.

I'm doing this in DOOM since I'm not a professional, and its easier to access, and it can also hold thousands of enemies which other sources cannot without super computers.

If I get more progress done and hopes are looking good (doubtfully) I could use any assistance in the project

>> No.353629 [View]
File: 65 KB, 640x480, Screenshot_Doom_20120915_185352.png [View same] [iqdb] [saucenao] [google]
353629

>>352982

It's not playable. All that you don't see is a few weapon attempts (a trumpet that shoots music notes, a blue meanie gun that fires blue arrows) and a uncompleted design of the Yellow Submarine Monument (the giant grey temple that you see when leaving/entering Pepperland)

>>352989
I think the upcoming computer game of it might have potential.
Doom's limits of hundreds-thousands of monsters is a great system for thousand of xenos/guardsmen without slowing good computers down by much, but like my Yellow Submarine problem, it's really difficult making each pixel frame of animation look really nice. Why do you think the original DOOM monsters had model sources to work from?

Navigation
View posts[+24][+48][+96]