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/vr/ - Retro Games

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>> No.5255479 [View]
File: 916 KB, 1920x1080, quake kaboom.jpg [View same] [iqdb] [saucenao] [google]
5255479

>>5255448
Yeah, funny story about that, Quake was originally going to be an open-world, free roaming fantasy RPG, but development stalled and eventually it was settled to just take the assets they had and develop a shooter kind of like Doom (something they knew in and out and could get done fairly quick if they incorporated the medieval fantasy assets into it), just to have a game ready for their deadline, the sentiment being "Let's just get this done, we'll do something different with our next game."

The development of Quake was delayed, yet rushed, and a gigantic compromise, and still it managed to come out as something very good.
In a way, the weird development contributes to what makes it good, the game's environments and the setting is just kind of weird and a little disjointed, which is well suitable for the gothic horror stylings it has.
On the other hand, this is the reason the game also doesn't really have any proper bossfights after Cthon, just tossing some Shamblers and Vores at you here and there, finally having you telefrag Shub Nigurath at the end.

Usually when a game has a horrible development cycle and gets rendered down into a compromise, the results can be pretty bad, so I think it says a lot about the talent of the people involved with Quake.

>> No.4903917 [SPOILER]  [View]
File: 916 KB, 1920x1080, 1531579348986.jpg [View same] [iqdb] [saucenao] [google]
4903917

>>4903887
http://is3.4chan.org/wsg/1531579271206.webm I love Quake's sound design so much.

>> No.3465142 [View]
File: 857 KB, 1920x1080, dp000013.jpg [View same] [iqdb] [saucenao] [google]
3465142

Can someone remind me what is supposed to be wrong about Scourge of Armagon ?

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