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>> No.2627970 [View]
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2627970

>>2624430
>>2624434
I think it's important to note that the N64, while powerful, was quite difficult to develop for. At the time, Nintendo's R&D thought an overly complex environment would represent the evolving technology and this would filter shovelware-makers to a minimum. Add this to the poorly written N64 documentation (I can only imagine Capcom bothering to write custom microcode), higher manufacturing costs for cartridges, the waning support for 2D fighting games in a post-SFII era and we can have a better picture of that time.

It's really a shame, because we probably would have a better Street Fighter Alpha 2 for a Nintendo console - but I still think it wouldn't be able to push something like X-Men vs Street Fighter, not without the Expansion Pak, at least.

Good thing they recognized their mistake, so their next consoles were way more accessible to developers.

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