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>> No.6075704 [View]
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6075704

>>6074875
>what about 5?

You mean what do people praise V for? I'd say it's the entire package. It's obvious that V isn't a perfect game by any stretch of the imagination:
- story is hot garbage;
- uninspired, generic or overdone aesthetics (pic related);
- 3D graphics, although solid for their time, didn't age that well;
- the way skills/abilities interact or build upon each other isn't explained anywhere;
- lack of random map generators (AFAIK) limited the replayability significantly;
- the few dozen man-made maps that were available are generally considered to be too constrictive and AI is far more A than I (and takes an eternity to finish their turn)
...

However, it's also obvious that this game was made by people who liked the previous installments of the franchise and wanted to improve upon it:
- Necromancy and OP spells such as Slow, Haste and Town Portal got revamped (others would say nerfed);
- heroes were more than statboosters and spellcasters (as in I, II & III) but weren't so OP that they could win a battle on their own (IV);
- what used to be nearly or totally useless skills were boosted (Learning aka Enlightenment also gave you stat bonuses as well as boost in exp gained) or at least weren't as disruptive (ending up with a shit skill like Eagle Eye aka Arcane Intuition was now a two-step process - first you had to possess Enlightenment and then you had to be so unlucky that EE was the best choice out of the 4 skills offered at level-ups);
- alternate upgrades (added in ToE) allowed for some flexibility in creating your army;
- caravans (present in IV and re-added in HoF) eliminated daisy-chaining;
- 3D town screens
...

You anons are welcome to add anything else I forgot to mention in these two lists or even re-arrange them as you see fit (i.e. you see something I mentioned to be an improvement as being bad and vice versa)

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