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/vr/ - Retro Games

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>> No.4020374 [View]
File: 49 KB, 760x570, 1485813125464.jpg [View same] [iqdb] [saucenao] [google]
4020374

Does anyone on /vr/ play a game only in a specific season? Or a specific part in a season only?
I do this with Paper Mario where I begin a new file in the summer and I have to get to chapter 6 before Thanksgiving then I wait until Christmas to play chapter 7 on a snowy day to beat that chapter in the day.

>> No.3842052 [View]
File: 49 KB, 760x570, bear table bench.jpg [View same] [iqdb] [saucenao] [google]
3842052

>In 1985, artist Akira Yasuda (Akiman) showed up to a Capcom job interview dressed in pajamas and a tie. He left his portfolio at home, saying fans stole his work because it was too good. Asked why he chose pajamas, he replied he wanted to look presentable and that was the only thing he owned with a collar.
>Capcom developer Yoshiki Okamoto sat on the other side of the room, amused by Yasuda's antics. Okamoto, himself known for pranks and outlandish behavior, liked Yasuda's work.
>Yasuda got the job.
This is the coolest part about retro games, IMO. Games still had low budgets, and the creators could still have fun. Like hire a guy like Akiman or Kitamura. Or base a hero on their boss (see: Kunio-Kun, Takahashi Meijin). Or take a literal diagnosed sperg like Tajiri because he had ideas and was full of enthusiasm. Not to mention devs' personal sensibilities (see music/design in Doom, Chun-Li's thighs), countless easter eggs, etc.
Nowadays game companies are 1000 people sweatshops, with marketing division having all the creative control. The average budget per game ballooned from $50–300K in 4th gen to $60 million today. I think they wouldn't let Yasuda near the building.

>> No.3801476 [View]
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3801476

>>3801454
>The democratization of art hasn't led to a renaissance of any kind.
This, basically. And 20 years ago, I was thinking that this and better graphics would make gaming so much better…

>> No.3769728 [View]
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3769728

>Be me around 2005, read vidya magazines
>Read an article about video game localization problems
>See an excerpt about Earthbound and how all the crosses were censored in it, along with "HH"
>Hm, what a weird game… Cool pixelated graphics… Never heard of it before
>Decide to find out more about it and play it
>Like it really much despite some flaws, also play Mother 1
>10 years pass
>It's no more possible to have an unbiased discussion about Mother series
>Everyone thinks you're a 14-year-old Nintendo bandwagoner

>> No.3574187 [View]
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3574187

Might as well put in my 2 cents.

I have emulated all my life, but had a lot of collector friends. They had full shelves of games, but played few if any of them. I wondered about it, but when I realized how much hassle all these games needed I gave up on it. From buying overpriced games to routing all of the consoles to TV and keeping them working, this is considered normal in the realm of collectors.

To me all of this feels like going hunting with a bow because you're hungry, when you have a burger joint next to your house. And even if you actually catch something—ta da, just like with hunting, your prey can turn out inedible.

I mean, it's OK, I got it, that's your hobby. For some it's the thrill of the chase, not the game itself. But if you really want to eat—or play—you gotta be insane to choose the hardest possible route when there's a 100x easier, quicker and cheaper solution. Simply eat normal food, and hunt for sport. Simply play the games, and collect as a hobby.

But no, there will always be purists telling you that if you didn't catch it, you can't eat that. They will feed you with stories of how amazing freshly killed bird tastes.

I don't know about you, but I've always found those people pathetic and miserable, forever locked in their loop.

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