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>> No.5643268 [View]
File: 74 KB, 350x447, 1463635864174.jpg [View same] [iqdb] [saucenao] [google] [report]
5643268

>>5643263
Hell yeah it's okay, if you're wanting to beat a level fast, go for it. Some of those tricks are cool as shit.
I think my favorite bug I've seen is where if you move fast enough and slam into a wall your hitbox travels through the wall slightly so you can grab keycards and stuff.

>> No.5420948 [View]
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5420948

Everyone shut up, DRLA just got updated.

>>5420163

https://forum.zdoom.org/viewtopic.php?f=43&t=37044

>> No.5067245 [View]
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>>5067235
>doomguy is god
I'm tired of that too, I like the more vulnerable, defiant and angry doomguy, the one that defies being killed by killing hell back so hard they're like "Okay damn dude calm down" and they kick him out.

Ranger should have been the true avatar of incoherent unstoppable anger

>> No.4979449 [View]
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4979449

Actually, come to think of it. Hey >>4979160 if you're skiddish about jumping right into Doom 1 or 2 straight vanilla, you could always try Final Doomer with the Doom 2 weaponset, though you'll need to keep in mind that the weapons are stronger than vanilla, but it might help you ease into Doom's gameplay a little.

I recommend you just go right into Doom 1 and get a feel for things though. The gameplay is rock solid and make sure to study PRO DOOM STRATS as seen here:
https://www.youtube.com/watch?v=HJcf0aOwmiA

This video will genuinely teach you some valuable techniques on how to fuck up hellspawn. Welcome aboard anon, Doom is fun.

>> No.4873008 [View]
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4873008

>>4872679

5. Kitchen ace
4. I sawed the demons
3. Deep in the code
2. Message for the archvile
1. Sign of evil

God, I actually had to seriously think about this, there's a lot of REALLY good music in Doom 1 and 2. It's amazing how they have great melancholic tracks and fantastic tunes to listen to while kicking ass.

>> No.4806132 [View]
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4806132

I like doom.

>> No.4774397 [View]
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4774397

>>4774389
>I would really enjoy a /vr/ take on the 64kb contest. Maybe even 32kb. Anything that runs in a doom engine and is under that limit would be allowed.

I'd be 100% down for that, I'd love to take another crack at making a tiny gameplay mod.

>> No.4754056 [View]
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>>4753886
https://forum.zdoom.org/viewtopic.php?f=42&t=57221

Here you go

>> No.4636821 [View]
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4636821

>>4636816
Yes. It's saturday

>> No.4569582 [View]
File: 74 KB, 350x447, ha ha time for doom.jpg [View same] [iqdb] [saucenao] [google] [report]
4569582

DOOM THREAD / RETRO FPS THREAD - Last thread >>4564875

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4265595 [View]
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4265595

=== CURRENT EVENTS ===

300 MINUTES OF /vr/
-Project completed!
-https://www.doomworld.com/forum/topic/97033-300-minutes-of-vr-speedmap-megawad/

QUMP
-Soon?
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

HUMP
-Project ends on the 24th of September
-All rules found here
-https://forum.zdoom.org/viewtopic.php?f=42&t=57649&p=1014985#p1014985

OP
-Looking to update the OP, suggestions are welcome

=== NEWS ===

[9-17] 300 Minutes of /vr/ released
https://www.doomworld.com/forum/topic/97033-300-minutes-of-vr-speedmap-megawad/

[9-17] Crispy Doom v4.2 released
https://www.doomworld.com/vb/post/1797904

[9-13] The Ultimate Torment & Torture: Supportive Edition; a mod friendly edit
https://www.youtube.com/watch?v=ENm-hx9aiZ4

[9-11] Doom Builder X: continuation of DB2 by anotak
https://www.doomworld.com/forum/topic/96943-doom-builder-x-2130-map-editor-forked-from-db2/

[9-11] PortaDOOM Cacowards 2016 released
https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/

[9-10] A new Touhou Doom mod
https://forum.zdoom.org/viewtopic.php?f=19&t=57817

[9-10] The Inmost Dens, a sideblog of new mod releases for Doom and other retro FPS
https://inmost-dens.tumblr.com/
http://terminusest13.tumblr.com/post/165135258746/the-inmost-dens

[9-8] Golden Souls creator working on a Castlevania TC, Simon's Destiny
https://www.youtube.com/watch?v=Uvzan3IQoac

[9-7] Zeromaster successfully completes a pacifist run of MAP02 Underhalls
https://www.doomworld.com/forum/topic/96901-pa02-2057-underhalls-done-pacifist/

[9-7] Zandronum 3.0 finally released
https://zandronum.com/forum/viewtopic.php?t=8500

[9-2] Ter Shibboleth for Quake released
http://www.celephais.net/board/view_thread.php?id=61507

[9-1] Anon made a website for uploading and sharing WAD and PK3 files
http://thevidya.site/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4260201 [View]
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4260201

>>4260197
HEH HEEEEENNNHHH

>> No.4226414 [View]
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Hey Kins, if you're here I decided to give JPF a shot in order to try it out, and I'm gonna be completely honest:

Not really a fan.

The idea is for speed above all else, right? You move fast, the guns are fast, stuff dies quickly, and I'm really not feeling the whole "stuff dies quickly" part.
One of the big appeals of things like Hotline Miami and Arma and things like that is that enemies only take a couple hits, which puts you on a relatively even playing field. Encounters are all dangerous, but you're just as dangerous to them. Hotline Miami has the additional benefit of being able to see things ahead of time so you can plan your strategy out, but Doom mapping based around that is bad. Here, their health values seem to be relatively unchanged and the player's gun's bullets seem to do the standard 10-ish damage per tracer. Even the RPG has the bog-standard 20-damage-on-hit with 128/128 damage.
The player is vulnerable, but enemies really aren't. There's more ways to dispatch them, yeah, but they're not really going down much faster.

I'm not expecting the player to be able to suddenly become a massive death machine like in Pillowblaster mods, able to mow down hordes with just the power of his (or her) cock alone, but I think it'd be good to experiment with weapon damage values or enemy health. I've been having much more fun with enemy health values at 0.75 or 0.5.
Also melee feels sticky as hell.
Also also you really should have someone do a once-over of the sprites and make them less modelrip.

>> No.4211752 [View]
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4211752

>>4211750
Nightmare is generally so bullshit that it's not done for serious runs unless you're absolutely masochistic. UV is recommended for veterans.

and really you're not "supposed" to play on any difficulty in particular, you do you. What's important is you have fun and shoot demons in the face with a shotgun.

>> No.4054042 [View]
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4054042

Hey /vr/, let's play a game instead of talking about irrelevant forum drama.
Take a screenshot of the mod and/or mapset that you're playing now/lately.

Say one thing you like about it and one thing you hate about it.

>> No.3571609 [View]
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3571609

>>3571570
>>3571579

HEH HEEENNNHHHH

I hope you liked the pocket revenant weapon, I had a lot of fun making it

>> No.3552796 [View]
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3552796

AND WE'RE OFF

[TSPG] Painkiller: Moon Maps and Fractal Chaps

JPCP with Fractal Doom

Let's get gibbing

>> No.3514151 [View]
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3514151

>>3514119 >Me
>>3514124

Well shit.

Anyways, if anybody's got a hankering for some Doom coop, download 'icdzd.pk3' from http://allfearthesentinel.net/wads, dump it in your doomseeker appdata folder and connect

Tonight our menu features Immoral Conduct mixed with Bloodstain

>> No.3461668 [View]
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3461668

>>3461628
doom needs more moist nuggets, and you're just the man for the job

>> No.3411708 [View]
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3411708

>>3411652
i was out drinking

>> No.3402989 [View]
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3402989

is gl_vid_refreshhz still a thing in GZdoom? I'm on a 120hz monitor, and when i play Windowed, it's at the full 120hz, but I switch back to Fullscreen and I get 60hz again.

I'm not sure if it has anything to do with any of my custom resolutions (I have one of those cheap Korean 1440p Panels), but is there any way I can manually set my refresh rate in game? or through a CVAR?

>> No.3391652 [View]
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>>3391646

https://www.dropbox.com/s/7lodgca3scj2ivz/Void.pk3?dl=0

plz respond back with impressions, harsh as fuck or sunny as spring, i don't care

>> No.3377380 [View]
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3377380

OH SHIT SOMEONE SAID WE FORGOT ABOUT DUMP 3

WELL WE DIDN'T

45.79.134.90:10727

[TSPG] Painkiller: DumpDepot

NEEDS ZANDRO 3.0

NOW LET'S DOOM

>> No.3345972 [View]
File: 74 KB, 350x447, 1461097954090.jpg [View same] [iqdb] [saucenao] [google] [report]
3345972

Alright you fuckers, get in here, tim for COOP Going Down:

45.79.134.90:10749

DOOMSeeker name: [TSPG] Painkiller: Going Down



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