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/vr/ - Retro Games

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>> No.474865 [View]
File: 106 KB, 1024x768, Glide64_ZELDA_MAJORA'S_MASK_12.png [View same] [iqdb] [saucenao] [google]
474865

>>474851
>On a proper CRT that would look much better than with the smudge. Hell it already does look better like that, raw on a LCD without shaders. So yeah, that makes me happy.
Actually, the side effect is that shadowing and special effects play up because they rely on bilinear filtering. You get this sort of thing.

>> No.453207 [View]
File: 106 KB, 1024x768, Glide64_ZELDA_MAJORA'S_MASK_12.png [View same] [iqdb] [saucenao] [google]
453207

>>451843
>So why do all the emulator screenshots with the filter disabled look better?
This is mostly untrue. If you think "sharp" is inherently better than "soft", you might think so. But the N64 uses bilinear filtering to handle shadows, blending, and all sorts of special effects. Disabling it is ridiculous.

Pic: Majora's Mask Unfiltered. (Note the horrible banding on the spikes.)

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