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>> No.8829047 [View]
File: 78 KB, 1241x470, nightmare armored shambler.jpg [View same] [iqdb] [saucenao] [google]
8829047

>>8828938
>I'd say there could be somekind of "weight system" to make sure that its not too extreme unless specifically desired VRanon - as switching a Centroid for an Eddie is perfectly fine, but replacing a Rottie with either is a bit overboard I would have to admit
Hmmm... I'll try fiddling with it a bit. Ideally there would be multiple dog variants (armored dog, cyber dog, maybe some kind of hellhound) but I'd like to do something more than a simple recolor - Grunts and Enforcers are the only ones that have a decent excuse for that.
I also want to make a seperate modifier that adds new enemies based on existing ones in the map (add vorelings near vores, for instance). Maybe some of the more extreme replacement cases would be better for that.
>>8828987
The texture warning is probably fine as long as you don't see geometry with a checkerboard on it. The sound warning is from the author adding 'sound/' in the file path for a custom sound to play when it is already assumed. Never noticed that before.
>>8829028
I added an armor setting to monsters for mappers to use. I don't think that mapper used it in this instance.
Other did though, so expect armored shamblers on other maps to be tougher.

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