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>> No.3055136 [View]
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3055136

>>3055104
I thought so at first, because a cacodemon flew over the pit at one point, but nope.

>>3055087
Nah no skipping, I even ran through the map with strict Doom compatibility on and it still was bugged, I went even further and tried it in Chocolate Doom and it actually worked.

I looked in Doom Builder and it's just a normal "Floor lower to highest floor" instant floor move trick (which is also impossible to avoid passing over and activating), that isn't moving at all in Zdoom. did something break in a new Zdoom build?

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