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>> No.7947360 [View]
File: 1.63 MB, 739x1301, Jill and Chris from Cap! CFC Fan-Book Vol. 4..png [View same] [iqdb] [saucenao] [google]
7947360

>>7946574
I see what he's saying, even Kamiya stated that he felt RE2 was too easy but that it was done to appeal to new players.
>Kamiya: I didn’t want to give the Tyrant those bullet drops either. However, defeating him uses up a lot of ammo, so it was done out of consideration for beginners. Finding the right difficulty balance is tough. Personally, I think Resident Evil 2 was too easy. But when you take into account new players, I think this was the right thing to do.
http://shmuplations.com/residentevil2/

There's other stuff too like how a first-time player is more likely to find themselves with a surplus of ammo in RE2 than in RE1 since RE1's ammo pickups are in less obvious places. In RE2 the player has no control over the fate of the supporting characters, while in RE1 the player has to make the right choices to save Barry, act quickly to save Rebecca from hunters, and find all 3 pass codes to save Jill/Chris.
There also isn't any creature in RE2 that is as dangerous as the hunters with their many i-frames that allow them to evade damage and fast one-hit-kill decapitation attack that may kill the player before they can even react.

>> No.7779784 [View]
File: 1.63 MB, 739x1301, Jill and Chris from Cap! CFC Fan-Book Vol. 4..png [View same] [iqdb] [saucenao] [google]
7779784

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