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/vr/ - Retro Games

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>> No.4448412 [View]
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4448412

>>4448374
There would need to be completely new post processing shaders for the engine. Things that add that tinted fog, which makes distant buildings look like those black silhouettes rising from the blue mist. A system that fades between visuals designed to aid gameplay in short range and visuals meant to replicate the cutscenes in long range. LODs of buildings that are 2d silhouettes in the horizon and fade into 3d geometry when approached.

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