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>> No.6435439 [View]
File: 178 KB, 960x540, syringe03uvmax.jpg [View same] [iqdb] [saucenao] [google]
6435439

>>6435297
I used to not care about going for UV-Max because I didn't like going to every nook and cranny to hunt down each individual monster, but my opinion has changed because this is usually only tedious and boring on some of the IWAD levels, like E1M2 or E3M7, and because UV-Max lets you see level as a whole. These days I record UV-Max demos of every map I play if I can (and UV-Fast and NM-speed if I can), not for anyone else, but just as keepsakes for myself, and as a way of saying, "I was here." Because of this, I usually only complete one map per day, but I prefer it this way, because it makes me a better player and it gives me a deep appreciation of the maps. You can also record demos in Douk or Quake, so eventually I will have to take a long break from Doom so that I can record some demos for those games, but right now I'm still in the middle of a quest to conquer some PWADs.

>>6435304
Only try to collect 100% secrets if you actually know where they all are. You can do this by opening the automap and typing IDDT, and selecting the option to view secret areas in the source port's automap options. Or you can use Doom Builder.

Open the map in Doom Builder, press F3, select Sector Effects, type 9, and search. All the secret areas will be selected. If the secret is hidden behind some door that you don't know how to open, check Doom builder again, enter Sectors mode, hover the mouse over the nearby sectors looking for tagged sectors. Once you find the sector tag of the door that needs to be opened, press F3, select Linedef Tags, type the tag number of that sector, search, and the linedef that you need to trigger to open that door will be highlighted.

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