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/vr/ - Retro Games

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>> No.9790437 [View]
File: 318 KB, 1920x1080, shot00002.jpg [View same] [iqdb] [saucenao] [google]
9790437

>>9788515
It was an odd shift, but it was still a proper Quake game. What Doom 3 should have been.

>> No.9404804 [View]
File: 318 KB, 1920x1080, shot00002.jpg [View same] [iqdb] [saucenao] [google]
9404804

Riddick shader in Doom 3.

>> No.9208503 [View]
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9208503

>>9208172
Sad how they got rid of the self-shadows. Other games used various methods to solve the artifacts seen in this demo.
Speaking of, I took the shader code for specular reflections from Riddick and implemented it in Doom 3.

>> No.9202542 [View]
File: 318 KB, 1920x1080, shot00002.jpg [View same] [iqdb] [saucenao] [google]
9202542

I replaced the Doom 3 shader with one that uses the specular model from Chronicles of Riddick. Looks great, except for some weird coloration on some objects.

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