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>> No.4196683 [View]
File: 14 KB, 216x334, palettegimp.png [View same] [iqdb] [saucenao] [google]
4196683

>>4196661
No prob. Obviously that guide is just for converting existing images or using straight photo references. One thing I've found is if you're drawing with the palette to begin with, you don't really have to worry about manually blending the colors or manual dithering or anything- the palette itself usually has enough colors to automatically make things look alright as long as you start with solid colors from it, and that's with Quake's palette which is notoriously limited if you don't want something to be one of four (!) types of brownish-green.

It's also worth experimenting with GIMP's various noise filters so you don't have big flat patches of a single color- they tend to look pretty bad in-game.

>>4196672
Photoshop should have a function to make a palette from an image, so just find/export a bmp/png/what-have-you with all the colors of the palette (NOT the colormap!) and you're done. GIMP has a similar function but it goes full retard with the color order- the joys of free as in free beer and in freedom software, I guess- so I said screw it and had to add each color manually.

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