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>> No.3992716 [View]
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3992716

>>3992693
>have fun getting interrupted by a random battle mid jump in the tower of babel and falling aaaaall the way down
If anything, I'm impressed that it took 15 whole posts for this to get mentioned

>> No.3700116 [View]
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3700116

>>3700000
>Alpha Weltall
You don't even need to win against it, and the prize you get for doing it is not worth the hassle.

>Miang
I'm fairly certain there's a way to cheese this fight. It's been so long that I can't remember it though.

>Deus
Crashing your game with no survivors isn't "hard".

>> No.3692517 [View]
File: 308 KB, 650x650, 1398014551537.jpg [View same] [iqdb] [saucenao] [google]
3692517

>>3692496
Its better to play with a friend. Game has cool moments and when it was new it was the best. Fuck you Terranigma posters from 16 years ago. You were worse then FF7 kids.

>> No.3450671 [View]
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3450671

You might as well give up now.

There's a boss in Disc 2 that literally softlocks your game with one of his attacks (which is almost unavoidable even with save states) unless you're playing on a genuine PS1. PS2s/PS3s and even Emulators fail to it.

Just read the plot synopsis or read/watch a Let's Play and you'll get just as much enjoyment out of it. Really, all you're missing is Chu-Chu becoming best party member.

>> No.2729926 [View]
File: 308 KB, 650x650, xenogears son of a bitch.jpg [View same] [iqdb] [saucenao] [google]
2729926

>>2729834
Sure, buddy

>> No.2519398 [View]
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2519398

>> No.2416417 [View]
File: 308 KB, 650x650, 1369251890302.jpg [View same] [iqdb] [saucenao] [google]
2416417

>>2416308

>> No.1885429 [View]
File: 308 KB, 650x650, xenogears son of a bitch.jpg [View same] [iqdb] [saucenao] [google]
1885429

>>1879569
THAT'S THE LEVEL YOU HAD TROUBLE WITH?

>> No.1803641 [View]
File: 308 KB, 650x650, xenogears son of a bitch.jpg [View same] [iqdb] [saucenao] [google]
1803641

Sometimes save states are okay.

>> No.1730421 [View]
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1730421

>>1729757
>If they had time for that, I'm not sure why they couldn't find a better way to advance the story
Game design isn't linear, odds are they had those end dungeons finished before Square gave them the bad news; that's when they had to just paste together scenarios however they could.

>> No.1702201 [View]
File: 308 KB, 650x650, 0005d4b4ac8dd5b5edda4e2f7183560b.jpg [View same] [iqdb] [saucenao] [google]
1702201

>>1702194
Disc 2 isn't even that bad. It still had like 15-20 hours of content, which could've easily tripled if they added in dungeons for EVERY scene that mentions them in disc 2.

People are under the assumption that they ran out of money or some shit even though there's no evidence to support this, nor are games even developed in such a linear way that they would randomly have to abandon shit only at the end of the game.

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