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>> No.10215838 [View]
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10215838

>>10214454
>I mean at least in PD you actually choose the difficulty at the start of the level and can't choose the next higher difficulty before you haven't beaten the level at the lower one, but I know what you mean

I'm pretty sure that in Goldeneye and its successors, you can start the first mission at any difficulty, but go lower than the 'Hard' equivalent and the next mission is unlocked only up to the highest difficulty the last was beat on. So somebody beating the first level on 'Normal' can play the next on that and so on if they don't lower to 'Easy'.

>>10215536
DNF takes after too many games of its time to be a mostly unoriginal and boring game complete with multiple driving, turret, and not-Valve puzzle sections complete with a weapon limit and regenerating health while there's hardly any original quirks to the gameplay beyond 'ego' health increases, its only relatively unique moments are those where you just fuck around with stuff that plays off Duke's celebrity status and other odd silliness like shrinking sections. Plus it also makes his personality more mean-spirited out of nowhere at times. So you just get a game that's not really appealing to either Douk fans or regular people. Spending over a decade in development just to produce an unremarkable game is only the icing on top.

>>10215549
That's the DLC too, even. Which is probably slightly better than the main game in itself, but it's not saying a lot.

>> No.9520706 [View]
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9520706

>>9520592
The fact that there's at least three dramatically different iterations of DNF makes me wonder why they didn't just finish each one, unless Gearbox was always their exit strategy or some shit.

>> No.5588942 [View]
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5588942

Making a start on Douk 3D and got eDuke32 set up. Polymer or Polymost? Anything I should know?

>> No.4896531 [View]
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4896531

Why don't the aliens don't turn Douk into a pigcop or something?

>> No.4643932 [View]
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4643932

I'm not well-versed in Douk, was he pretty much just a one-hit wonder or were the 2D games before DN3D also popular?

>> No.4627562 [View]
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4627562

Is there any source port or ZDoom mod that improvises sound range in Doom by not making it fall off so hard over a distance? Like, I think it's silly that Chaingunners in attacking distance are able to hurt you while they don't even make a sound when you're far away enough.

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