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>> No.6070067 [View]
File: 546 KB, 1920x1080, Screenshot_Doom_20191126_233241.png [View same] [iqdb] [saucenao] [google]
6070067

>>6070034
That's what I meant, basically. People were so hyped about PBR, but it would actually require map reworks to make use of it. Hell on the Earth Remastered does completely remake the Doom 2 campaign with dynamic lighting in mind, but Doom 1 doesn't have that kinda thing yet, and the occasional lights.pk3 addition doesn't make up for it. If Graf really wants to push superfluous graphical ideas, maybe he could figure something with Vulkan optimization to slip RTX in there and see how it treats dynamic lighting and shadowmaps.

Pretty much the only way we'd ever see shadows that actually work properly instead of only on 100% solid surfaces that don't elevate or shift at all. But whether the performance would be worth it is a different story.

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