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/vr/ - Retro Games

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>> No.722214 [View]
File: 32 KB, 256x304, 256px-Star_Control_II_cover.jpg [View same] [iqdb] [saucenao] [google]
722214

Hey /vr/

I'm playing Star Control 2 again. First time in 5 years.

This game expects you to take notes, infer important information; in short, it rewarded you for curiousity.

On one hand, I'm enjoying playing through the game again and experiencing all it has to offer, but on the other, I'm depressed that with the direction the videogame industry is taking that there will be no experience like this ever again.

When did the industry become about quick thrills rather than memorable experiences?

I can't speak for everyone, but for me, it started with multiplayer Halo 2.

Not sure where I'm going with this...
SC2 or bitching about modern gaming general

>> No.459274 [View]
File: 32 KB, 256x304, Star Control II.jpg [View same] [iqdb] [saucenao] [google]
459274

>>459210

No, that's the weird thing. I live in subculture capital of the universe NYC, an all the girls I know who are into geeky stuff just like movies or books, only one or two I know likes vidya.

I'm not complaining, I'm not to big on video games myself, but I always found it peculiar.

>> No.371602 [View]
File: 32 KB, 256x304, 256px-Star_Control_II_cover.jpg [View same] [iqdb] [saucenao] [google]
371602

Two questions:

1. Would this game still be enjoyable today to someone that had never played it before?

2. Would it be worthwhile to put together a good DOS machine for it, with Gravis Ultrasound, etc. for the original experience? Or is the new "Ur-Quan Masters" enough? Or should I try the 3DO version instead?

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