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>> No.7482543 [View]
File: 254 KB, 512x377, a6KgfLeJiZ5e4Ny8JA3ZnzYKqKIgdDbb0uhxzy5wc_NpENcQXwc6_jM1snIEqFwY-RRqtzoR5qHDspiWw0Ej-3jQDixdckJWd7ea1r0[1].png [View same] [iqdb] [saucenao] [google]
7482543

Why are all the modern Doom Builders/Map Editors so unstable for me. Im on Win10 GTX 1070

SLADE's map editor crashes on me for no reason
UDB decides to crash on me when doing certain actions
GZDB seemingly is more stable than UDB but still crashes from time to time just because

The only builder that hasnt crashed for me at all is the OG Doom Builder, but that hasnt been updated since 2012 so I feel like I shouldnt be using it. Man

>> No.7459051 [View]
File: 254 KB, 512x377, p-Md7bDnP-moWTDL0cFAtMLfAq0BKFZGjtrtdOzP1-QUT5C9ROGgSADaDyaiInzyvDIJOIk9uXsYcZYfSJ-36EMJzbTq70eMAFJ34Do[1].png [View same] [iqdb] [saucenao] [google]
7459051

Whats the difference between UDB and GZDBF for editing?

It seems UDB has been updated more recently and both interfaces look about the same but I see some people prefer GZBDF over UDB im wondering why that is since UDB is based on GZBD and seems to be more up to date?

Idk

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