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/vr/ - Retro Games

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>> No.10071805 [View]
File: 372 KB, 1607x751, test.png [View same] [iqdb] [saucenao] [google]
10071805

>>10071754
>Robutt
Sup, creator of this map.
> Since the damaging floor in the first few rooms isn't flat, damage is avoidable by just standing on a ledge
That's fine, it's already painful enough. It's meant to force the player to learn movement quickly.
>I actually died quite a lot for a map in the 02 slot.
When designing it I honestly thought it be a map somewhere in the middle to give players a small break, that said it should adjust difficulty to be a lot easier if you're not playing on hard.
>The revenants in the trap/puzzle at the end are all stuck in one another, plus there's a hall of mirrors at the exit. Not sure if that's intended.
The Revenant trap is pretty funny because it doesn't work on Woof but does work on GZDoom and Zandronum, so it's working as intended :^), so it that an accident I just kept in because I like funny things like that.
But similar to missing textures!
PROJECTLEAD, I BEG YOU!
Can you please fix my mistake by adding OSOLID02 to the missing textures, and delete the duplicate revenants?
I don't think it's worth going through the whole process to just update something so small like this.

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