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/vr/ - Retro Games

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>> No.2499490 [View]
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2499490

>>2498795
Hate
-Those GOTCHA! x500 maps in which you enter and there are 300 monsters already firing at you and it lags so much you literally die because you cannot react at all
-Traps in which revenants and/or barons surround you in a extremly tight corridor
-A single Cyber in a hard to reach place without being hurt by him and/or 50 sniping hitscanners (which are barely visible)
-Multiple Cybers in a tiny arena with tons of obstacles which you NEED to enter to get something
-No way of identify which liquid hurts you. This is even more retarded when I realize I shouldn't be jumping in those wads.
-Maze maps with tons of switches opening few doors (half switches are for doors properly, the other half is for doors leading to the rest of the switches). This shit is incredibly obnoxious when you need to cross the entire map to activate them, holy fuck
-When the map has relatively short and small corridors and keeps giving you rockets
-Random ass invulnerabilities/invisibilities in places where they will burn out before being helpful
-The map having more than two final teleporters, like it hurts my autism to save the game and reload it to check if any of them is a different map or has a different starting place

Like
-Plenty of cells, I fucking love use the plasma rifle
-Big areas with huge amounts of variated enemies
-Places you revisit more than once and every time there are more and more enemies. This is even !!!funner!!! if the last times archies are among them.
-Detailed corrupted architecture and tall stone buildings. Bonus points if there are broken and ruined walls and floors
-More than a set of textures, eg: bricks, stone, rocks, marble, few wood and metal and no just stone and rocks of the same colour
-Items as decorations: soulspheres, rad suits, weapons, even those static monsters as statues

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