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/vr/ - Retro Games

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>> No.8523849 [View]
File: 105 KB, 600x1323, 874564864.jpg [View same] [iqdb] [saucenao] [google]
8523849

All this ranking stuff REEK for plebbit and especially medicated kids.

>> No.8094367 [View]
File: 105 KB, 600x1323, 874564864.jpg [View same] [iqdb] [saucenao] [google]
8094367

>>8088819
>Videogames
>Art
What faggot actually believes this?

What you can say, though, is that some of the pictures matched to music is very inspiring, but it is not art. There is no portrayal of a piece to be interpreted by another. Videogames are there to view, not interpret.

>> No.6618719 [View]
File: 105 KB, 600x1323, 3d2.jpg [View same] [iqdb] [saucenao] [google]
6618719

>>6618364
I probably discarded it by pressing win+D combination. Just replayed the last level of the mine to check it.

>> No.6292060 [View]
File: 105 KB, 600x1323, 3d2.jpg [View same] [iqdb] [saucenao] [google]
6292060

https://www.doomworld.com/forum/topic/113043-my-first-wad-cool-skies-beta-pre-release/
So I made some serious fixes, mostly as excuse to bump my extremely popular thread on Doomworld.

I limited the imp movement in cooling tower (yes, it's a cooling tower, look up) encounter, and drastically cut the number of pinkies. For bridge encounter, I replaced bubble-wrap imps and HKs with arachnotrons - they are not as bullet spongy, but way more aggressive. As another small touch, I teleport more cacos into tunnel, and I moved the backpack into super-secret area, so that the player will be forced to go on the bridge more often (unless he's been secret hunting, of course). Gotta say, speedrunning it was a bitch.

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