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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2898002 [View]
File: 16 KB, 419x244, 1448153394624.jpg [View same] [iqdb] [saucenao] [google]
2898002

>>2897959
Then again I think the limited access to video games and information about video games is precisely why I fell in love with them and still post on boards like /vr/. There was an aura about getting a new game, reading about them, sharing them with friends, discovering wacky shit and telling classmates around the lunch table, and all that "Walk Link around Hyrule Castle 256 times and then hookshot Sanctuary to get the godshot" rumor kinda shit. There is no way kids nowadays can experience the culture like it was then.

Instead now you get bored with one game, so you just download another one onto your iPad and then proceed to buy DLC that should have been part of the game in the first place whilst reading how to play "correctly" somewhere.

I have a friend who told me her mom would buy an NES game, and they couldn't buy a new one until they beat it. Even if the game ended up being shit, there was still a sense of community and accomplishment when the entire family helped overcome challenges. No way that could ever happen today.

>> No.2872104 [View]
File: 16 KB, 419x244, 1448153394624.jpg [View same] [iqdb] [saucenao] [google]
2872104

>>2872089
Sounds like you're having a hard time shouting *LA LA LA I CAN"T HEAR YOU!* loud enough.

>> No.2858406 [View]
File: 16 KB, 419x244, 1448153394624.jpg [View same] [iqdb] [saucenao] [google]
2858406

>>2852404
That's how auctions work dipshit.

Also if the games are cheaper now then when they were first available, I don't think anyone has any grounds to bitch about prices.

>> No.2844620 [View]
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2844620

>>2843857
I have always used Geiger's Snes9x debugging emulator.

Thinking about >>2843759 in the context of YI, things may play out slightly differently than outlined because YI uses the SuperFX chip. Since both the CPU and SuperFX chip can't access ROM at the same time, the CPU code will be loaded and executed from RAM in contrast to just about every other SNES game out.

Consequently the game engine is mostly a SuperFX program, so it will be substantially more difficult to find where in code Mario's crying sound effect is actually generated, although it should be substantially more easy to locate the actual sound effect subroutine (it's gotta be in RAM somewhere!).

Word of warning; disabling Mario's cry will likely do only that, but the timer is probably used for several other sound effects. Keep in mind that ARAM is tiny (only 64k) and has to hold program, samples, code, and echo buffer. Developers often reuse sound effects to get around memory constraints (for instance, Super Metroid has pretty much only 1 enemy sound sample played in about 30 different ways.)

>> No.2809960 [View]
File: 17 KB, 419x244, 1437087255001.jpg [View same] [iqdb] [saucenao] [google]
2809960

>>2809950
A ctrl-f for kraid ITT yielded no results. So there.

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