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>> No.10025059 [View]
File: 2.45 MB, 1920x1080, wow.png [View same] [iqdb] [saucenao] [google]
10025059

>>10024815
>Ammo availability now plays a huge part too, there's more reason to use the PR in maps with a lot of cells since you're not "wasting" ammo.
>Being able to actually, reliably stun humans with it is a great feeling now, and just knowing you're never "wasting" a bullet by hitting a 14 is nice.
I'm all about this, the overall weapon balance is one of my favorite things about the mod.
I wish I had more feedback beyond reporting that it passes the "stress tests" of things like Scythe to Ancient Aliens, and real damned well at that: The chaingun and pump shotty changes help keep them more relevant when shit gets crazy, and the BFG is still nasty when it needs to be even with its rebalancing. I may consider running it through Going Down next.
>>10024826
I think it's my least favorite map from the mod. The rest of the level was alright before that fight.
Also holy fuck Ter Shib suddenly decided to be Quake.

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