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/vr/ - Retro Games

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>> No.3081462 [View]
File: 2.93 MB, 1920x1080, Screenshot_Doom_20160322_003653.png [View same] [iqdb] [saucenao] [google]
3081462

Just made something cool: everything in level with the blue lamps and above (including the boundary walls) is in fact a skybox 1/4 the size of the actual room. I use ACS to add warp the skybox camera according to the player's distance to the starting point, multiplied by 0.25. That and UDMF texture scaling achieves the effect.

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