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/vr/ - Retro Games

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>> No.7147516 [View]
File: 115 KB, 1818x749, dunkus.png [View same] [iqdb] [saucenao] [google]
7147516

>>7146289
Fuck it. Threw this together a couple nights ago.

A Revenant trapped in the yellow outlined zone derps around, once it reaches the end of the hall it will trigger a spawn and then teleport to another cell and repeat. The spawned monsters in the small sector below will wander into one of two teleporters that are linked to the other 8 teleporters, effectively creating an infinite "random" spawn machine. 6 in the front and 2 "flanks"

The action sectors above are conveyor belts at varying lengths using Voodoo dolls to spawn in heath, with a three second countdown with yellow bars to left of the player.

Below are belts that spawn in armor or ammo also visible with a three 3 second countdown with blue bars. The very bottom belt will spawn in an explosive barrel randomly that will travel behind the monsters on the green belt in front of the bone zone.

Basically its an arcade shooting gallery/aim trainer thing. So far my record is like 600 something kills with a high damage mod on.

Was contemplating a "wild card" system using voodoo dolls to randomly lower/raise variable cover, turn on/off lights or throw a random upper level monster at the player

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