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/vr/ - Retro Games

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>> No.8883561 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
8883561

>>8883532
Thank you anon! It was real fun to make!

>> No.8803787 [View]
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8803787

>>8803506
>>8803518
>>8803662
Man, I missed you guys too! I'm sorry I gave no sign of life for like a whole-ass year!
Truth is, I haven't been anywhere in particular really. Long story short, I got burnt out after working on Doom stuff 24/7 for a while and took a break that lasted longer than anticipated.
Then today, I decide to come lurk quietly for a bit. Just to see what everyone was up to. I figured everyone forgot about me by now, but then I saw my name pop up and took it as a sign that now is as good a time as any to make a comeback!

>I wish I could could contact you privately for a special thing I have in the works
Sure thing, my mail is captainmozzarella@420blaze.it

>>8803514
>Also how did you learn to make 3D models
>t. techlet
No one source in particular, just the result of dabbling with 3d stuff here and there for about over a decade by now.
Lemme tell you though, modern day Blender is CRAZY good and easy to get into, and there's a shitload of great free tutorials on youtube if you wanna give it a try. I suggest you start by looking into sculpting if you wanna make Doom stuff, it's basically the easy modo of 3d modeling and it's great for getting that "digitized clay" look the original sprites have.

>> No.8047089 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
8047089

>>8047085
Is that really you?

*waves*

>> No.7810680 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
7810680

>>7810675
IT BEGINS.

>> No.4992897 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
4992897

>>4992742
Agreed, one of the best mapsets. Love that texture set.

>> No.3346454 [View]
File: 40 KB, 477x379, Doomguy2.png [View same] [iqdb] [saucenao] [google]
3346454

>>3346445
>but unlike "Dark" things get brighter as you get closer to them so I never feel totally blind.
Ah, so it does, didn't notice that. I'm testing these settings out on maps I'm familiar with, so I'm having an easier time navigating in the dark due to memory and familiarity, however if I play new maps that I have trouble navigating then I may have to readjust for "Doom" setting. For now though, I've hit a nice sweet spot with my settings.

>> No.3341990 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
3341990

>>3341945
I heard someone wants to play an amazing game so I'm here to help
http://www.mediafire.com/download/z8pba9xnxzjjv2s/Powerslave+EX+v.1.0.0+%2B+patch+v.1.0.1.7z

>> No.3157787 [View]
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3157787

>>3157780
>I'd enjoy hosting some /vr/+/ss13g/ crossover tests sometime in the near future
That's great news!
In the meantime, is there anything we can help you with, or would you rather keep working on the whole thing yourself?

>> No.3141642 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
3141642

>>3141156
I'm dying lol

>> No.3135140 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
3135140

>>3135124
I see, guess you don't want another Powerslave situation. That seems fair.

How would one go about trying it out once it's done though? Ask around on /doom/ and hope someone has a link?

It's cool if you'd rather keep quiet about all that for now though. I'm a big fan of the work you've done on D64 and Powerslave, and just knowing you're working on a Blood port make me glad. Keep up the great work man!

>> No.2541748 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
2541748

>>2541731
Duke Nukem, Shadow Warrior and Redneck Rampage

>> No.2465851 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
2465851

>>2465675
>>2465683
From what I've seen:
09's head needs to be moved one pixel to the left
0A and 0B's heads need to be moved two pixels to the left
All your 3rd arms frame (or in this case, the arm sprites from idle.2 to walk.5) need to be moved one pixel to the left
And like you said earlier, tile 0x31 needs to be moved one pixel up. Guess my hand must have slipped when I was cutting the sprites.

Otherwise, everything looks spot on!

>I think we can make the deaths nasty.
Oh boy, should I whip up some gore and ripped body parts next?

>> No.1974565 [View]
File: 40 KB, 477x379, 1329996227963.png [View same] [iqdb] [saucenao] [google]
1974565

Regarding Douk.

Do any modern doom maps include the whole "shoot wall/barrel, heaps of explosions, new area revealed" thing?

Gotta admit, that is satisfying in duke nukem....I've played 3 quarters of LA Meltdown just tonight.

>> No.1320763 [View]
File: 40 KB, 477x379, 1355268917877.png [View same] [iqdb] [saucenao] [google]
1320763

>>1320758
alright, time to speedrun KDitD with keys

>> No.1247587 [View]
File: 40 KB, 477x379, 1383347101820.png [View same] [iqdb] [saucenao] [google]
1247587

>>1247478
thanks for the feedback.
about music and names, I am yet to change them and also maybe add some custom music and some textures for this and the rest of the chapter Im planning.
and about the "gunplay" adding more powerful weps would mean adding more powerful monsters, and for the survival-esque gameplay I was aiming in such map, it wasnt what I had in mind.. in early map.
why do you hate pistol so much ;w;

>> No.1171783 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
1171783

>>1171771
Fuckin neat. Good job sprite guy!

>> No.942936 [View]
File: 40 KB, 477x379, 1366424931167.png [View same] [iqdb] [saucenao] [google]
942936

>>942914
Oh damn, this looks cool.

>> No.893945 [View]
File: 40 KB, 477x379, 1366424931167.png [View same] [iqdb] [saucenao] [google]
893945

>>893939

>> No.557896 [View]
File: 40 KB, 477x379, doom.png [View same] [iqdb] [saucenao] [google]
557896

>>557882
sure

>> No.539641 [View]
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539641

>>539628
Thanks
>>539631
>pic

>> No.506549 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
506549

>>506534
Thanks mate!

>> No.495946 [View]
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
495946

hosting Alien Vendetta with Hard Doom: nightmare difficulty, infinite ammo, fast weapons, 10 lives

password: vidya

>> No.464436 [View]
File: 40 KB, 477x379, 1329996227963.png [View same] [iqdb] [saucenao] [google]
464436

>>463772
>that fucking music

Fuck yes.

>> No.453672 [View]
File: 40 KB, 477x379, 1329996227963.png [View same] [iqdb] [saucenao] [google]
453672

>>453603
>vanilla/limit-remover/boom wads?

I will always prefer these to zdoom wads but doom ultra purists are total cancer. You know who I mean, the ones who shriek and shit the moment they see a map that uses a new gun/monster or even in some cases texture then say it's all ''overused'' when people have been making stock doom maps for nearly twenty years.

I dont actually mind maps that play like old school doom but might mix it up a bit like having a bridge, a new monster or some 3d floors.
I had quite a lot of fun with Brutal doom for a while and I'd been playing regular doom for years before it came out.

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